Cách Build Druid Diablo 2

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I. Introduction

This guide is not of the typical cookie-cutter variety. I will not hold your hvà & tell you exactly how many points to lớn place in skills, where to lớn cấp độ and what gear to lớn wear at each stage of your progress. I am a big believer in tailoring a build to suit your particular tastes and play style. Playing someone else’s build can be enjoyable, but playing your own creation is infinitely more rewarding.

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What follows then is a discussion of druid summoners in general with a lot of hard numbers and formulae as well as advice on skills, playing tactics and so on. The goal is lớn provide you with enough information to be able to put together your own build that will not only be viable, but also be fun and perhaps even slightly different from the norm.

II. What Defines a Summoner?

A summoner is any druid build that focuses largely or exclusively on the sumtháng skill tree. For the purposes of this guide then I will assume that all variations within this build focus on summoning with a smaller investment in one or two other trees as needed. As with all generic builds, a number of established variations exist:

Thee Pure Summoner

The Pure Summoner focuses all skill points in the sumtháng tree and relies solely on his summons to lớn vanquish his foes. The largest problem such a druid faces is the presence of Physical Immune (PI) monsters in the later difficulty levels of the game. As a result, there has been considerable debate on whether such a build is in fact viable in 1.10.

The Hunter

Popularised by FenrisWulf’s 1.09 guide, the Hunter is a Summoner who employs a bow or other ranged weapon in order to assist his minions. Not only does this provide an additional damage source but it also provides an opportunity lớn work around the PI problem. Most hunters tend khổng lồ use bows with magic/elemental damage specifically for this reason – Kuko Shakaku (Pierce and Explosive Arrows for elemental splash damage) và Witchwild String (Magic Damage, Deadly Strike and a chance to cast Amplify Damage) are both popular choices.

The Elemental Summoner

The Elemental Summoner places excess skill points into lớn the Elemental tree for additional damage and/or crowd control options. With the advent of synergies in 1.10, such a build will typically be forced khổng lồ invest heavily in one or two skills at best so as to lớn ensure that the maximum benefit is achieved, as excess points will be at a premium once you have sầu completed your investment in the summoning tree.

The Huntermentalist

A hybrid build, the huntermentacác mục tries khổng lồ capitalise on the strengths of both the Hunter và Elementadanh mục. Given the option of a bow/ranged weapon as an additional damage source for PI’s, the Huntermentacác mục is usually capable of getting away with a smaller investment in the Elemental tree. Huntermentalists therefore tend lớn invest almost exclusively in crowd control options from the Elemental Tree, e.g. Molten Boulder for the knockback effect or Twister for stun, or a defensive sầu enhancement in Cyclone Armour as an alternative way of dealing with elemental damage if they are struggling for resistances.

The Were-Summoner

Most Were-Druid builds tover lớn focus around the character as the primary source of damage output, with some then adding a few summons to act as meat shields. The Were-Summoner, on the other h&, focuses to lớn a larger extent on his summons for damage with a few points in shape shifting skills providing a healthy boost in life as well as access to either Rabies or Fury in the Werewolf branch of the tree or Shockwave in the Werebear branch.

+skill items will typically be sufficient lớn boost the relevant Shape shifting skills khổng lồ reasonable levels.

III. Are Druid summons limited in any way?

Yes. At any given time you can have the following available:

i. 0-5 Ravensii. 0-5 Spirit Wolves or 0-3 Dire Wolves or 0-1 Grizzlyiii. 0-1 Vineiv. 0-1 Spirit

It is therefore essential that you decide from the outmix where your focus will lie so that you maximise those skills you will be utilizing most often. Synergies within this particular tree are limited apart from the passive sầu bonuses between the wolves và grizzly.

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IV. The Summoning Tree

Raven

Ravens still bear much of the stigma they developed in 1.09 and as a result are underestimated by a lot of players. The skill allows you to lớn summon up khổng lồ 5 ravens which will pechồng away at a target until such time as they have sầu completed their allocated number of attacks (based on the level of the skill) after which time they will vanish.

Changes since 1.09:

The damage ravens khuyễn mãi giảm giá remains insignificant after the change-over khổng lồ 1.10 but ravens serve two functions essential khổng lồ any sumtháng build: Firstly, they cannot be damaged by monsters meaning that they can be an effective sầu way to tie up small groups. Secondly, & most importantly, in 1.10 ravens have sầu a chance to lớn cast blind on enemies. Blinded enemies will st& inactive sầu và only respond if engaged in melee combat or if they are in cthua kém proximity khổng lồ a target. It is therefore useful to lớn summon Ravens near ranged attackers lớn tie them up while your other minions engage their melee opponents first.

I should, however, warn you that the AI for Raven is quite poor & you will often find them continuing to attachồng a target even after it has been blinded. It is therefore always useful lớn monitor their activity and recast them on a new target once one has been blinded.

A raven’s level is determined as follow:

Mlvl = Caster Level + Skill Level – 2

The Chance to lớn Blind is determined by:

CTB = 50 + (Mlvl – 4 – Target Level) * 5

For example: You are a level 42 druid with 10 points in Raven. If your ravens were khổng lồ engage a quái vật in an area with a cấp độ of 41, the chance lớn blind would be:

Rlvl = 42 + 10 -2 = 50CTB = 50 + (50 – 4 – 41) * 5= 75%

It is important lớn note from the above that at a skill màn chơi of 16, ravens have sầu a 100% chance to lớn blind targets of equal or lower màn chơi lớn you.

Sumtháng Spirit Wolf, Summon Dire Wolf & Grizzly

Each of these summons provides a passive bonus not only khổng lồ itself but also khổng lồ the other two. Spirit Wolves provide a passive bonus to attachồng rating and defence, Dire Wolves provide a passive sầu +% life bonus & Grizzly provides a passive sầu +% damage bonus. Points in one of these skills is therefore almost never wasted as they will benefit the other two summons as well.

In addition khổng lồ the above sầu, Spirit Wolves have sầu teleport. While all minions will reappear next khổng lồ your character should he move sầu sufficiently far away from them, Spirit Wolves will actually use their ability offensively, for example to attachồng a paông chồng of monsters on the other side of a river. Dire Wolves eat the corpses of the fallen which enrages them và allows them khổng lồ deal double damage for the duration of the rage. The added damage is calculated on their base amount, however, & is therefore less significant than might be expected. The Grizzly has knockbachồng as part of its swipe attaông xã and is also able lớn stun targets.

Changes since 1.09:

The passive synergies of each of the summons has been improved to lớn some extent:

Slvl 20

1.09

1.10
Dire Wolf Life Bonus240%525%
Grizzly Damage Bonus120%215%
Spirit Wolf Attaông xã Rating Bonus240%525%
Spirit Wolf Defence Rating Bonus240%240%

The improvement in the passive life bonus provided by the Dire Wolves is of special interest in 1.10. Whereas before you would almost be forced khổng lồ invest heavily in Oak Sage khổng lồ ensure that your summons would be effective tanks in Hell difficulty, 1.10 druid summons have sầu received a healthy life boost which in my opinion outstrips the increased difficulty that the new patch brought.

There has been considerable confusion about Ravens and sumtháng resists because of the poor phrasing on the Arreat Summit. Ravens vày not grant a resist all bonus khổng lồ any of the other summons.

Basic Summons Data:

The following table as well as the analysis of auras that follows was provided by Kirsty from the Druid Forum.